

That’s just how strong summon necros are in pve.īut if you meant being (a lot) under CR, and needing to support a higher CR team mate who’s pretty much soloing the content, then I’d go with If you want to, with the right legend gems and reforges, you may even outdps 6k reso players with just 1.5-2k reso. The difference is the bleed you apply with hideous dawning will generally do it’s damage over time after they’ve been hit with it, but for Malo to do it’s full damage you have keep the player inside of the bone spike the whole timeĮither way both can work.If you meant Helliquary raids, you are better off going full dps if you meet the CR requirements. Malo does 20-30k overall if they’re stuck in it completely. But some like being able to drop the spikes once on them, and keep it pushing.ĭamage wise, say Hideous does do 25k overall in the dot. Most prefer Hideous Dawn, you can control it more and pick your targets better. It’s better for choking in choke points, which you mentioned in a way. It’s one charge that keeps knocking them up multiple times. Instead of having 3 charges to knock them up one time each with. Malocluse is the name I can’t spell it, with Abnegation, will knock an enemy up, and since it’s pulsating for a bit, the player is continuously knocked up. It’s more or so they use it with Abnegation. I wouldn’t use any summons in pvp at all, overall, good job Hideous/pulsating spikes or knockback spikeĤpc Urges is better if you use Bone Armor, so if you take bone armor off I wouldn’t use 4pc urgesĤpc barons is more CC, better with corpse lance build so you can one shot someone after using wraith to CC/generate corpses.Ģpc urges is good because longer wraith/bone armor It’s more of a kiting build with less support. Then for bone spirit build, you use bone spirit over bone armor. You can use Gravedirt shoulders if you want more cc immunity, if you do, then use the knockback bone spike helmet that has 2 charges. For pvp, bone spirit is okay but it should look like
